Here you can find all our UE5 plugins and their corresponding documentation pages.

OkColors

OkColors

v1.0.3

Bring cutting-edge color science to Unreal Engine with OKColors, a powerful plugin that introduces full support for the OKLCH color space across both Materials and Blueprints. Perfect for developers who need perceptually uniform and predictable color workflows, this plugin allows you to create accurate colors for use in UI and Materials where color consistency matters.

Dependencies:
  • Unreal Engine 5.5 - 5.8
Radiant SDF

Radiant SDF

v1.0.4

Radiant SDF is a powerful Unreal Engine 5 plugin that expands the Material Editor with a comprehensive library of Signed Distance Field (SDF) functions, operations, and spatial manipulation nodes. Built specifically for procedural material creation, Radiant SDF allows you to design complex UI elements and real-time visual effects entirely within the material editor. No more messy material functions, large amounts of textures or custom nodes, all nodes are natively hooked into the material editor. The plugin includes a large collection of 2D SDF primitives such as circles, boxes, triangles, line segments, capsules and many more. These can be combined using boolean and smooth blending operations like union, subtraction, intersection, and smooth variants. Advanced spatial manipulation tools like rotation, repetition and mirroring grant you precise control.

Dependencies:
  • Unreal Engine 5.5 - 5.8
Radiant AutoNotify

Radiant AutoNotify

v1.0.0

Radiant AutoAnimNotify allows procedural addition of animation notifies to animation sequences based on simple rules. With this you can easily set up footstep sounds, particle effects and other feedback systems on a large amount of animations while still retaining full control. Your already existing notifies can easily be used with the plugin, and it ships with a simple to set up notify for adding sounds and particle effects using the Niagara plugin. With a simple detection shape based placement algorithm setting up when and where in the sequence your animation notifies will be placed/trigger is simple and intuitive. The detection shapes and placed notifies are directly shown in the animation editor preview and allows for fast and easy iteration.

Dependencies:
  • Unreal Engine 5.7 - 5.8
  • Niagara