<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Notifies on Radiant Autonotify Docs</title><link>https://docs.radiant-pixel.com/radiantAnimNotify/docs/types/notifies/</link><description>Recent content in Notifies on Radiant Autonotify Docs</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://docs.radiant-pixel.com/radiantAnimNotify/docs/types/notifies/index.xml" rel="self" type="application/rss+xml"/><item><title>URadiantFootstepAnimNotify</title><link>https://docs.radiant-pixel.com/radiantAnimNotify/docs/types/notifies/radiant-footstep-anim-notify/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.radiant-pixel.com/radiantAnimNotify/docs/types/notifies/radiant-footstep-anim-notify/</guid><description>&lt;h1 id="uradiantfootstepanimnotify"&gt;URadiantFootstepAnimNotify&lt;a class="anchor" href="#uradiantfootstepanimnotify"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Used as a notify to handle footsteps by raycasting from the &lt;code&gt;TargetBone&lt;/code&gt; position, usually a footbone, an optionally playing sound or spawning particle effects at the hit location.&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;Module RadiantAutoAnimNotify&lt;/code&gt;&lt;/pre&gt;&lt;pre tabindex="0"&gt;&lt;code&gt;Header /RadiantAutoAnimNotify/Source/RadiantAutoAnimNotify/Public/Notifies//RadiantFootstepAnimNotify.h &lt;/code&gt;&lt;/pre&gt;&lt;pre tabindex="0"&gt;&lt;code&gt;Include #include &amp;#34;Notifies/RadiantFootstepAnimNotify.h&amp;#34;&lt;/code&gt;&lt;/pre&gt;&lt;h2 id="functions"&gt;Functions&lt;a class="anchor" href="#functions"&gt;#&lt;/a&gt;&lt;/h2&gt;
&lt;h3 id="public"&gt;Public&lt;a class="anchor" href="#public"&gt;#&lt;/a&gt;&lt;/h3&gt;
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&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;void&lt;/span&gt; &lt;span style="color:#a6e22e"&gt;OnRaycastHit&lt;/span&gt;(FVector hitLocation, FVector hitNormal, UPhysicalMaterial&lt;span style="color:#f92672"&gt;*&lt;/span&gt; hitMaterial) &lt;span style="color:#66d9ef"&gt;const&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Triggered whenever the raycast fired by this notify hits a surface&lt;/p&gt;
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&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;virtual &lt;span style="color:#66d9ef"&gt;void&lt;/span&gt; &lt;span style="color:#a6e22e"&gt;Notify&lt;/span&gt;(USkeletalMeshComponent&lt;span style="color:#f92672"&gt;*&lt;/span&gt; MeshComp, UAnimSequenceBase&lt;span style="color:#f92672"&gt;*&lt;/span&gt; Animation, &lt;span style="color:#66d9ef"&gt;const&lt;/span&gt; FAnimNotifyEventReference&lt;span style="color:#f92672"&gt;&amp;amp;&lt;/span&gt; EventReference) override&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;hr&gt;
&lt;h2 id="properties"&gt;Properties&lt;a class="anchor" href="#properties"&gt;#&lt;/a&gt;&lt;/h2&gt;
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&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#a6e22e"&gt;UPROPERTY&lt;/span&gt;(EditAnywhere, BlueprintReadWrite)
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;FVector RaycastDirection &lt;span style="color:#f92672"&gt;=&lt;/span&gt; FVector&lt;span style="color:#f92672"&gt;::&lt;/span&gt;DownVector;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Direction the raycast is fired once the notify is triggered&lt;/p&gt;</description></item><item><title>URadiantBaseAnimNotify</title><link>https://docs.radiant-pixel.com/radiantAnimNotify/docs/types/notifies/radiant-base-anim-notify/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://docs.radiant-pixel.com/radiantAnimNotify/docs/types/notifies/radiant-base-anim-notify/</guid><description>&lt;h1 id="uradiantbaseanimnotify"&gt;URadiantBaseAnimNotify&lt;a class="anchor" href="#uradiantbaseanimnotify"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Basetype which can be used to create custom notifies that already have the &lt;code&gt;TargetBone&lt;/code&gt; set on addition to the &lt;code&gt;UAnimationSequence&lt;/code&gt;&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;Module RadiantAutoAnimNotify&lt;/code&gt;&lt;/pre&gt;&lt;pre tabindex="0"&gt;&lt;code&gt;Header /RadiantAutoAnimNotify/Source/RadiantAutoAnimNotify/Public/Notifies//RadiantBaseAnimNotify.h &lt;/code&gt;&lt;/pre&gt;&lt;pre tabindex="0"&gt;&lt;code&gt;Include #include &amp;#34;Notifies/RadiantBaseAnimNotify.h&amp;#34;&lt;/code&gt;&lt;/pre&gt;&lt;h2 id="functions"&gt;Functions&lt;a class="anchor" href="#functions"&gt;#&lt;/a&gt;&lt;/h2&gt;
&lt;h3 id="public"&gt;Public&lt;a class="anchor" href="#public"&gt;#&lt;/a&gt;&lt;/h3&gt;
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&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;virtual &lt;span style="color:#66d9ef"&gt;void&lt;/span&gt; &lt;span style="color:#a6e22e"&gt;Init&lt;/span&gt;(FName targetBoneName) 
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Init will be called when a &lt;code&gt;URadiantBaseAnimNotify&lt;/code&gt; is added to an animation sequence&lt;/p&gt;
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&lt;h2 id="properties"&gt;Properties&lt;a class="anchor" href="#properties"&gt;#&lt;/a&gt;&lt;/h2&gt;
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&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#a6e22e"&gt;UPROPERTY&lt;/span&gt;(VisibleAnywhere, BlueprintReadOnly)
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;FName TargetBone;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;The bone that is used by this notify to get world positions and rotations&lt;/p&gt;
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