URadiantBaseAnimNotify#

Basetype which can be used to create custom notifies that already have the TargetBone set on addition to the UAnimationSequence

Module          RadiantAutoAnimNotify
Header          /RadiantAutoAnimNotify/Source/RadiantAutoAnimNotify/Public/Notifies//RadiantBaseAnimNotify.h         
Include         #include "Notifies/RadiantBaseAnimNotify.h"

Functions#

Public#


virtual void Init(FName targetBoneName) 

Init will be called when a URadiantBaseAnimNotify is added to an animation sequence


Properties#


UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
FName TargetBone;

The bone that is used by this notify to get world positions and rotations