URadiantBaseAnimNotify#
Basetype which can be used to create custom notifies that already have the TargetBone set on addition to the UAnimationSequence
Module RadiantAutoAnimNotifyHeader /RadiantAutoAnimNotify/Source/RadiantAutoAnimNotify/Public/Notifies//RadiantBaseAnimNotify.h Include #include "Notifies/RadiantBaseAnimNotify.h"Functions#
Public#
virtual void Init(FName targetBoneName)
Init will be called when a URadiantBaseAnimNotify is added to an animation sequence
Properties#
UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
FName TargetBone;The bone that is used by this notify to get world positions and rotations