FInputSphere#

Input struct used to generate the sphere detection shape

Module          RadiantAutoAnimNotify
Header          /RadiantAutoAnimNotify/Source/RadiantAutoAnimNotify/Public/Types//DetectionShapes.h         
Include         #include "Types/DetectionShapes.h"

Properties#

Public#


UPROPERTY(EditAnywhere)
FVector Location | default FVector::Zero();

Defines the location the sphere is placed relative to the anchoring bone


UPROPERTY(EditAnywhere)
float Radius | default  0.f;

The radius of the attached sphere


Operators#

Public#


operator FSphere() const

Converts the input plane to the engine internal FSphere. This serves as an implicit conversion so the FInputSphere can be used interchangeably with an FSphere.