FInputSphere#
Input struct used to generate the sphere detection shape
Module RadiantAutoAnimNotifyHeader /RadiantAutoAnimNotify/Source/RadiantAutoAnimNotify/Public/Types//DetectionShapes.h Include #include "Types/DetectionShapes.h"Properties#
Public#
UPROPERTY(EditAnywhere)
FVector Location | default FVector::Zero();Defines the location the sphere is placed relative to the anchoring bone
UPROPERTY(EditAnywhere)
float Radius | default 0.f;The radius of the attached sphere
Operators#
Public#
operator FSphere() constConverts the input plane to the engine internal FSphere. This serves as an implicit conversion so the FInputSphere can be used interchangeably with an FSphere.